AI Insights · Timothy · April 2022
Top 5 iOS Match 3 Games in Australia: Q1 2022 Performance
Explore the performance of the top 5 Match 3 games on iOS in Australia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varied performances among the top 5 Match 3 games on iOS in Australia. Here’s a closer look at each game’s metrics.
Bubble Cash from Papaya Gaming had a consistent presence. Weekly downloads started at around 2.7K, peaking at 3.1K in early January before gradually declining to about 1.3K in early March, then slightly recovering to 1.9K by the end of the quarter. Active users followed a similar trend, beginning at 9.6K, peaking at 11.1K in mid-January, and stabilizing at approximately 9.5K by the end of March.
Bubble Fruit Pop Shooter Mania by 一军 徐 showed significant fluctuations. Weekly downloads were high at the end of February, reaching 14.4K, but dropped dramatically to just over 100 in mid-March. Revenue was sporadic, with $32 in early March and peaking at $70 by the end of the month. Active users also declined from 11.3K at the start of March to 6.2K by the end.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd demonstrated steady weekly revenue, starting at approximately $8.1K and ending at $8.8K, with minor fluctuations in between. Downloads saw a notable spike from 1.4K to nearly 4K in late March. Active users increased significantly towards the end of the quarter, from 5.3K in late December to 8K by the end of March.
Call of Antia: Match 3 RPG by FunPlus International AG had a varied performance. Revenue peaked at $7.5K in late January but declined to around $1.8K by the end of March. Downloads saw a significant peak in early January with 5.4K, then dropped to 2.4K by the end of the quarter. Active users also fluctuated, peaking at 7.9K in early January and stabilizing at around 5K by the end of March.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. showed stable revenue, starting at $4.7K and ending at $2.6K. Downloads remained relatively low, fluctuating between 500 and 2K. Active users started at 14K and experienced a slight decline, ending the quarter at around 9.8K.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.